A Whole New World - Patch Notes
EpicShop » Devlog
What's new
A write-up of the major changes can be found in the complete devlog here
[Gameplay]
- Updated the layout of shop and dungeon environments
- Added new garden area
- Wood is now available in the overworld
[Environment]
- Tweaked lighting
- Tweaked post-processing
- Added new tile graphics
- Added advanced lighting to add depth to overworld environments
- Day-night cycle
- Realistic indoor lighting
- Shadows
[VFX]
- Added visual effects to new environments
- Butterflies
- Falling leaves
- Water stream
[Camera]
- Added camera animations to the elevator
[Misc.]
- Added shiny new feedback button
- Added new animated intro on launch
- Minor bug fixes
- Boosted performance with Pixel Perfect Rendering
- This also causes the game perfomance to scale better at higher resolutions
Minor Update 1.7.1
- Improved clarity on the countdown timer
- Fixed main menu animations
- Fixed a critical bug that caused the entire screen to glow brighter than the sun whenever crystals were in the vicinity
Minor Update 1.7.2
- Actually added wind twirls (for real this time)
- Added watermill
- Added VFX to well and watermill
- Added new animated speech bubbles
- Also fixed sorting order in case of multiple active customers
- Adjusted bell to better match customer arrival
- Fixed bug that caused invisible menu elements
- Fixed missing colliders
- Fixed visual artifacts in dungeon environments
Files
EpicShop Preview V1.7.2 23 MB
Aug 18, 2018
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EpicShop
Mastery Update out! Co-op Shopkeeping
Status | On hold |
Authors | Wacky Wizards Entertainment, Esben Kran, MOH13, Mikman, Thor, FunkyHippo |
Genre | Action |
Tags | 2D, Co-op, Fantasy, Local Co-Op, Management, Multiplayer, Pixel Art, Split Screen, Two Player, Unity |
Languages | English |
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